Archive for the Book Reviews Category

Book Review: Software Engineering for Game Developers

SEGD is a detailed post-mortem of a small team’s game project: Ankh. While it was an informative, somewhat interesting read, the core of the book was often times buried under too many layers of formalization, which is clearly unfortunate.

Book Review: Data Structures and Algorithms for Game Developers

Overall, I thought DSAGD was a worthwhile book. I can honestly say that I had fun reading through the basics again and coding up the data structure(s) with each chapter. That said, there were also some technicalities about this book (mostly mechanical) that stick out like a sore thumb, which makes me disappointed…

Book Review: C++ for Game Programmers

C++ for Game Programmers is an excellent reference for any game programmer at any level. The advice offered in Noel’s book has affected and improved every piece C++ I have written since I picked it up and started reading.

Book Review: 3D Game Engine Programming

3D Game Engine Programming was the first game programming book I ever bought. To this day, it remains one of my favorite and frequently consulted resources on the subject of game engine development.