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	<title>Joey Hammer's .plan &#187; Math</title>
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		<title>Covariance Matrix</title>
		<link>http://blog.hammerian.net/2009/covariance-matrix/</link>
		<comments>http://blog.hammerian.net/2009/covariance-matrix/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 02:37:58 +0000</pubDate>
		<dc:creator>Joey</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://blog.hammerian.net/?p=333</guid>
		<description><![CDATA[A few examples (useful for tests) of computing the covariance matrix from a point cloud.]]></description>
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		<title>Left- and Right-Handed Coordinate Systems</title>
		<link>http://blog.hammerian.net/2009/coordinate-systems/</link>
		<comments>http://blog.hammerian.net/2009/coordinate-systems/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 04:51:40 +0000</pubDate>
		<dc:creator>Joey</dc:creator>
				<category><![CDATA[Math]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://blog.hammerian.net/?p=277</guid>
		<description><![CDATA[Lately I've been working on the math library in my homebrew game engine, and as a result had to delve into the wonderful world of "handedness".  Here are some of my notes.]]></description>
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